Crafting in 6.0

Want to get started with crafting but not sure where to begin?

Here's a handy little guide to help you out!


Crafting Skills:

  • Armormech - this skill allows the construction of armorings (upgrade mods) and armor for non-Force users. You can reverse-engineer armor for a chance to discover new ways to improve armor creation. Armormechs can also craft mastery, shield, and absorb augments.

  • Recommended Crew Skills:

  • Scavenging

  • Slicing

  • Underworld Trading

  • Armstech - this skill allows the construction of blasters (pistols/rifles/sniper rifles/assault cannons/shotguns), blaster mods (inc. barrels), and melee weapons (vibroblades/electrostaves), as well as craft endurance, accuracy, and power augments. Reverse engineering crafted items allows discovery of new ways to improve creations.

  • Recommended Crew Skills:

  • Scavenging

  • Slicing

  • Investigation

  • Artifice - this skill allows the construction of lightsabers, lightsaber mods (inc. hilts), color crystals, dye modules, generators, and foci. Reverse engineering crafting items grants a chance to learn improvements.

  • Recommended Crew Skills

  • Archaeology

  • Treasure Hunting

  • Biochem - this skill allows the crafting of medpacs, stims, and implants. As usual, reverse engineering stuff might improve recipes.

  • Recommended Crew Skills

  • :Bioanalysis

  • Diplomacy

  • Cybertech - this allows the crafting of earpieces, grenades, mods, enhancements, and various gadgets. Reverse engineering your crafted items, etc., etc.

  • Recommended Crew Skills:

  • Scavenging

  • Underworld Trading

  • Synthweaving - this allows the creation of mastery armorings and armor for Force users, as well as critical, defense, and alacrity augments.

  • Recommended Crew Skills:

  • Archaeology

  • Slicing

  • Underworld Trading

NOTE: Scavenging and Bioanalysis both allow the gathering of materials from downed enemies Silver and above (droids and beasts, respectively).


When leveling your crafting skill, focus on your Bonded Attachments/Components/etc. (the first skill you learn), as they will allow you to level the fastest while using the least amount of crafting supplies. Additionally, they are used for War Supplies (see below), which you will need to craft Dark Projects (also see below).


At level 150 of your respective crafting skill, you gain the ability to craft Dark Projects, which are often huge conquest point givers (once per day).


To craft a Dark Project, you need the following:

  • 19 Refined Isotope Stabilizer

  • 10 Iokath Recombinator

  • 2 War Supplies: Invasion Force

To craft War Supplies: Invasion Force, you need the following:

  • 1 War Supplies: Infantry Supply Kits (Biochem)

  • 1 War Supplies: Armored Vehicles (Cybertech, Armstech, Armormech)

  • 1 War Supplies: Holocron of Strategy (Artifice, Synthweaving)

  • 1 War Supplies: Starship Weapons (Cybertech, Armstech, Armormech)

  • 1 War Supplies: Crystal Capacitors (Artifice, Synthweaving)

As you can see, the various War Supplies are spread out across all the crafting skills, so it's recommended that you have three toons with one each: Biochem, Artifice/Synthweaving, and Cybertech/Armstech/Armormech

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